CampaignReel

Ad placement specs against what generators output

What a thirty second window costs in calls

Two placement figures land at exactly thirty seconds: the Masthead autoplay window and the point a skippable in-stream view is charged. Across this register that window is one call on the widest prompt-driven ceiling and five where the length is fixed at six seconds. As of 2026-09-22.

One call, or five, for the same windowTwo placement figures land at thirty seconds. Across this register that window is a single call on the widest prompt-driven ceiling and five where the length is fixed at six.A thirty second windowOne callCeilings of thirty seconds or more; no seam an editor ownsTwo or three callsCeilings from ten to twenty-five secondsFour or five callsCeilings of six or eight secondsNot statedTwo rate cards publish no length, so the division has no answerWhat it costs in joins
Fig. 1 Each seam is a place where a face and a key light have to survive two generations that shared nothing.
How many calls a thirty second window takes, by ceiling. Recorded 2026-09-22.
ItemWhat is publishedDetail
One callEntries whose ceiling is thirty seconds or moreNo seam an editor owns
Two or three callsEntries stopping at ten to twenty-five secondsOne or two joins to match
Four or five callsEntries stopping at six or eight secondsThree or four joins to match

Inclusion rule. Division of a placement figure by a published clip ceiling, rounded up. Entries that publish no length are recorded as not stated rather than estimated. Order. Fewest calls first.

1Thirty seconds is the useful place to measure

A five to six second bumper fits everywhere and tells a plan nothing. Sixty seconds splits the register into three entries that clear it and twelve that do not. Thirty is where the spread is widest and most of the interesting differences sit.

It is also the figure two separate placement rules land on, which makes it the length a campaign is most likely to be built around on this platform.

2Each join is work the length figure does not mention

A seam is a place where a face, a key light and a background have to survive two separate generations that shared nothing. Nothing on any page in this register speaks to whether they will.

So the call count is the honest output of these sheets. It says whether continuity becomes the main creative problem of the job, and it stops short of judging how the joins look, because no vendor publishes that.

3Two entries cannot be counted at all

Both were read from rate cards that publish resolutions and no length. With the denominator missing, the division has no answer and the cell reads not stated rather than one call.

Filling it from a demonstration would look identical in the table to a figure read off a vendor page. The check date beside every other cell would then stop meaning anything, which is why the row stays hollow and keeps its place in the count.

4Making the ad itself

For ad work around “Thirty seconds in calls”, SceneMixer's pages explain how its ad projects are produced:

Sixty to a hundred and twenty seconds is the working band for vertical short drama, and the outline paces for it.

SceneMixer, AI Drama for TikTok & Reels — “How long should a feed episode be?” (read 2026-10-13)

A segment is one generation, and its length is the sum of its shots’ seconds.

SceneMixer, How to Change a Segment’s Duration, and Which Tiers Accept 30 Seconds (read 2026-10-13)

5Sources

Format requirements come from Google Ads Help, read 2026-09-12, and tool limits from each vendor page listed on published limits, read 2026-09-22. The rule against mixing the two is on method. Nearby: Who publishes a minimum, Ad lengths, Call to action.